![]() So it has to be done well in its entirety, you can't just put something somewhere and have people fight for its ownership. ![]() The preparing before the siege and those mass pvp's contributed to that experience. Beautiful castles in beautiful places that you could own with your guild (it was called clan in the game). A few of these feature that i really liked:Įven though i liked Tera's combat system much more than Lineage 2's, and there was a castle siege-like battleground in Tera, but the siege experience in Lineage 2 was much better. They should just bring back a few things that early MMORPG's had back in their time. Probably because MMORPG's have high-fantasy worlds that i got used to (and i love fantasy btw), and i think a lot of players associate MMORPG to that. Lann = Space Janitor saint, he is trash and ends up a stain on the floorĪs a person who had worked with industrial robots i'm very interested in technology, but i wouldn't want to play a sci-fi MMORPG. Lynn = Symboite warrior of a certain planet, warior lolis with tenticles Hurk = Space Viking, think Asgradian of space fighting with weapon of ancient past Karok = Human Cyborg, enhance strength and power fist Kai = Space dective armed with sharp shooting energy weaponĮvie = The tech gear, with expermiantal weapon and metal golem Area will be planet or space ship based.įiona = Space Cop armed with energy shield and night stick For example: The Tinkerer comes from an apocalyptic future, and views the plot from a history perspective, already knowing – for the most part – what happens and when.If there is a Vindictus 2, do you wish they can import your Vindictus 1 account? Or keep the combat and embrace a new original story? I would mind seeing some kinda dark sci fi world. Every class in the game has his/her own storyline and personality. They’ll give the classes their own personalities and backstories and use that as a way to engage the player and connect them with their character.ĭragon Nest is a good example of how this idea works. Rather than compete and fight an impossible battle, the developer gender-locks.Ī smart developer will use this limitation to their advantage and tell character stories with the gender-locked classes. Those systems are expensive, especially since many gamers expect character creation systems to be on the same level as Guild Wars 2 or Skyrim. With gender-locked classes, the developer doesn’t need to put in a complex character creation system. Some gamers take issue with gender-locking, but for a free MMO, it makes sense why a developer would do this. But when someone does something truly dangerous, he gets serious and becomes a man to respect and fear. For instance: Reilly is a kooky old man and a powerful magician who loves to terrorize his pupil Brynn. Each NPC you meet has a developed and interesting personality. This may not seem like a problem to most, especially since the game’s focus is challenging combat, but it’s a wasted chance to add a new layer of depth to the game’s narrative, and to give a reason for why Vindictus gender-locks.Īnd it’s not like Vindictus is incapable of telling good character stories. No matter which character you play, none of the dialogue changes aside from one instance where a guard flirts with any of the three females. ![]() No character addresses Karok’s size, his race, or his story during the actual game. Unfortunately, this can only be found on the site. ![]() Karok, for example, is from an endangered race of giants, and is desperate to keep his people’s legacy alive. On the main site, you can find that each character has a bio, and sometimes before a new character is launched, the site will release a short story that tells his/her background. They each have a name and their own unique animations and fighting styles, but that’s about it as far as the actual game is concerned. Unlike Dragon Nest, the character classes in Vindictus don’t have developed personalities to hide the limitations of the game’s original character creator. The way Vindictus (AKA Mabinogi Heroes) handles gender-locking leaves a little to be desired.
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