![]() If you're a serious content creator though, you'll want to put the time and effort into learning a more complex program. How much time are you willing to invest? If you want to just make a few sculpted objects, a simple standalone utility like Rokuro might suit you best.Blender is a nice alternative to professional suites like Maya and max because of its flexibility and price (it's free), but its user interface is arguably less intuitive. Free programs run the gamut between the pro and hobby levels and you'll have to consider other factors when choosing between them. ![]() Programs such as Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists, but not all of them are going to have the full 3D studio capabilities of some more expensive programs. Lightwave, zBrush and programs in their price range are powerful professional tools while still being within reach of a reasonably well-to-do person who's dedicated to their SL design work, but these are probably still overkill for pure sculptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs like Maya and 3ds Max are powerful, but if you're not already seriously into 3d modelling, they're probably overkill.
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